Named Characters[ edit ] Note: Under the current edition, named characters tend to be overpriced; you can pretty easily emulate most named as wholes from scratch and save yourself some points. That said, a few named characters do have abilities and wargear or wargear combos unique to them, so if you absolutely need to have them, go ahead. He also counts as both your general AND battle standard bearer, which is both a bonus and a curse. His only disadvantage is his high point cost coming in at almost points! Him being both the general and the BSB is sometimes terrible.
|Published (Last):||22 July 2010|
|PDF File Size:||14.18 Mb|
|ePub File Size:||1.94 Mb|
|Price:||Free* [*Free Regsitration Required]|
Gorbad Ironclaw[ edit ] Gorbad Ironclaw, atop his vicious boar Gnarla, was the mightiest Warlord that ever lived in the warhammer fantasy universe.
Gorbad Ironclaw and his tribe, the Ironclaw Orcs, absorbed the Broken Tooth tribe along with the local Goblin and Night Goblin tribes, to create a massive force of Greenskin warriors.
At the fortress of Altdorf, the Waaagh! Gorbad unleashed Wyverns upon the city, who threw the defenders into disarray but were ultimately repelled without achieving their main objective, which was to destroy the city gates. It is not known if Gorbad survived the encounter. The power of the Crown allowed Azhag to destroy the rival Warbosses and ensure the loyalty of his followers. Prior to battle, Azhag would lay out his plan of attack, speaking in a decidedly un-Orcy voice heavy with the weight of centuries, then bellow at his ladz to get moving.
Without his tactical mind and force of will to lead them, the Orcs that had followed Azhag fled into the forests and hills of Ostland. As for the Crown of Sorcery, after much debate between those who wanted it preserved and studied, and those who wanted it destroyed so its evil could pose no more threat, the Grand Theogonist took it back to Altdorf and sealed it in the Imperial Vaults, where it would remain for all eternity.
He leads tribes of vicious Orcs to lay waste all across the Old World. His personal bodyguard of Black Orcs are known as "Da Immortulz" and they are almost as dangerous as he is. Grimgor is a fearsome fighter who can inflict enormous casualties upon opposing units.
Here he slaughters vast numbers of Skaven, who are constantly trying to take the keep from the Greenskins. Unknown to Grimgor he has often got close to the Skaven area known as "Hell Pit", where the Skaven carry out their twisted experiments. Grimgor leaves the tunnels when he tires of killing Skaven, but invariably returns for another "rest" when the urge to explore and kill reasserts itself. Units[ edit ] A Goblin Orcs are large creatures with long arms and short legs, huge slabs of muscle move under tough green skin, and their jaws are lined with vicious fangs that jut out from their underbite.
They have beady red eyes, a generally foul demeanor, and are naturally bald. Normally six feet tall, they are up to seven feet tall when stretched out of their characteristic stoop.
They respect power and strength, and naturally tend towards becoming bigger and stronger as they rise through their society. While they lack the education of more advanced races, Orcs possess immense cunning and are quick learners, but rarely adopt new tactics to replace their fondness for close quarters brutality.
Goblins are much smaller and skinnier than the Orcs and have long, pointed noses. They are between 4 and 5 feet high, seldom reaching the height of a man. Goblins are more common than orcs, and deceitful to a fault.
They prefer attacking their opponents in the back or from a safe distance. When pressed into battle Goblins seek safety in numbers, attacking in large mobs. They are afraid of Elves because they "stink funny. They are far less intelligent than goblins and can do little except in imitation of others.
They congregate on the edges of greenskin villages, hunting and being hunted by squigs , although they are often too terrified to approach these strange creatures. Gnoblars were not well known to the Old World until expeditions from the Ogre Kingdoms became commonplace.
They serve as "pets" who are used to scavenge battlefields and carry luggage. Gnoblars are between normal goblins and snotlings in size and hence hierarchy.
Warhammer Fantasy 7th & 8th Ed., - Army Books
An Army Book in the Warhammer Fantasy tabletop wargame, is a rules supplement containing information concerning a particular army, environment, or worldwide campaign. Army Books for particular armies were introduced for the fourth edition of the game prior to that all armies were included in the main rulebook. The sixth edition rendered these obsolete. Until superseded by newer versions, the 6th edition and later books remain valid for the newer editions of Warhammer. Games Workshop has also released various expansions over the years, including a siege rules supplement and campaign expansions. Expansions and Supplements may or may not be valid over multiple editions, though generally they cycle similarly to the Army Books. An Army Book normally contains: Background - Information about the race and its place in the Warhammer world.
Warhammer/Tactics/8th Edition/Orcs & Goblins