My first experience as a DM was Keep on the Shadowfell. Keep on the Shadowfell When I first read the adventure I had no opinion whatsoever about it. My experience in 4E was limited to being a player in Kobold Hall. As we progressed into the adventure, the NPCs seemed boring and one-dimensional. You have the friendly innkeeper, the old sage, the mayor, the spy, the healer and the big bad. The adventure recommended giving the NPCs mannerisms, details and background.
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Mehn The booklets have nice covers and the interior is black type on white paper, separated by decorated section titles. There are better adventures for 4e, and better to start the game with. Results 1 to 10 of Whatever path you take, you may want Orcus to remain relevant in your campaign, a source of inspiration may be the Ashen Covenanta PDF that describes factions within the largest, broadest Cult of Orcus.
I hope they thr a printable template, so we can fill in our own powers. Thanks for the update. Sounds interesting, I might have to check this out.
At what point have these people decided that everything kicking around in their head and the world is enough! Sign up using Facebook. Thursday, 21st February, New DMs and DMs new to 4e might find that useful but even once you learn the rules, the adventure is lacking without some work on your part.
There is one surprise round based on what PC flubs a perception roll vs a set number which may be a take 10 equivalent and a later one where PCs play vs monster perception. Every single feat from 3. We really okay with this. Although I confess that this would imply a group designing characters together… which I doubt will happen unless said group is facing an adverserial DM. It made me feel more like a Paladin, and less like a Fighter with some healing. All of this is packaged in a sleek, light cardboard portfolio.
Keep on the Shadowfell — 5 or 20 May? What is with people already being against 4E — Why are you making your mind up now. But they said they were about as problematic as AoOs and flanking are in 3e. Makes me feel better about my preorder. But not to worry, see point 2. Posting Quick Reply — Please Wait.
It was released before the core 4th Edition rulebooks were made available, and includes pre-generated characters and a condensed version of many game rules.
It refocuses combats, removes encounters or shifts them in time, to make a more believable and enjoyable experience. Keep on the Shadowfell — Wikipedia I agree the rogue seems to have a lot of neat abilities. Dragonlance Forgotten Realms Greyhawk Ravenloft. First, consider the efforts to tie all the adventures together very strongly. Just in case you want more encounters, skill challenges, or an optional variety of monsters: You may instead want to branch out into making up your own games.
It is common knowledge at this point that KOTSF is broken in many ways, the first combat an ambush, go figure alone is proof enough of that statement. The adventure is designed for characters from levels 1 to 3. Home Questions Tags Users Unanswered. Pages using deprecated image syntax. TOP Related Posts.
D&D 4E KEEP ON THE SHADOWFELL PDF
Mehn The booklets have nice covers and the interior is black type on white paper, separated by decorated section titles. There are better adventures for 4e, and better to start the game with. Results 1 to 10 of Whatever path you take, you may want Orcus to remain relevant in your campaign, a source of inspiration may be the Ashen Covenanta PDF that describes factions within the largest, broadest Cult of Orcus. I hope they thr a printable template, so we can fill in our own powers. Thanks for the update.
Keep on the Shadowfell
Samurisar I am one of those neophyte DMs referred to in this article. But not to worry, see point 2. Thanks for the review! The rest of the booklet presents five characters sheets that you can photocopy and play with. Every single feat from 3.
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They attack the player characters who are also traveling to Winterhaven. When the player characters arrive at Winterhaven, they are asked to clean out the kobold nest. The player characters soon discover that the kobolds are pawns of Kalarel, a priest of Orcus , Demon Prince of Undeath. Kalarel has a lair at a nearby ruined keep that contains the Shadow Rift, once a gateway to the Shadowfell and is no longer in use.